Shipwreck'd v0.5
New Update!
In this update, there are no new features, but I've made the game more deterministic. Let me explain: In the past, bullet hits were based on physics & collisions. When a player lagged, had high latency or an unreliable connection, the bullet would sometimes not update fast enough over the network. The result would be that the bullet would pass through ships, and collisions wouldn't happen. The result was that boats for the player with a reliable connection are invincible! No good.
Now, bullets trajectory & collisions are based on time, rather than physics. Meaning that if a boat shoots, it pre-calculates the time it takes for a bullet to do it's journey to the target, and the hit happens after that time. Way more reliable!
The down-side is that it removes the mechanic of having fast ships being able to avoid shots from ships that are far away. I'll revisit this by adding a miss-chance based on distance in a future update.
Enjoy!
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ShipWreck'd
A cross platform, fast paced naval multiplayer RTS
Status | Prototype |
Author | budha |
Genre | Strategy |
Tags | android, boats, Casual, Fast-Paced, mobile, Multiplayer, Real time strategy, rts, ship, Singleplayer |
More posts
- Shipwreck'd v0.12Jan 20, 2020
- Shipwreck'd v0.11Jan 04, 2020
- Shipwreck'd v0.10Dec 30, 2019
- Shipwreck'd v0.9Dec 21, 2019
- Shipwreck'd v0.8Nov 10, 2019
- Shipwreck'd v0.7Nov 09, 2019
- Shipwreck'd v0.6Sep 29, 2019
- Shipwreck'd v0.4Sep 28, 2019
- Shipwreck'd v0.3Sep 28, 2019
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